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GIANT CRANIUM XR
CO-FOUNDER / CHIEF CREATIVE OFFICER / PRODUCTION MANAGER

   Explore my tenure as Chief Creative Officer & Co-Founder at Giant Cranium through diverse projects, from the Giant Celebration VR game to Mobile Location Based Experiences. Collaborations with industry giants like Microsoft and ventures such as Magic Leap AR training tools showcase my leadership and creativity, reflecting a commitment to innovation and cutting-edge technology.

   I'm embracing new AI software and tools like Blender, Unreal, and Unity, to improve pipelines and project organization, as well as discover innovative development approaches in interactive media, animation, leadership, and collaboration.

01

Giant Cranium Logo

Giant Celebration VR
Giant Cranium

Giant Cranium's inaugural IP, "Giant Celebration", is a mesmerizing VR Hidden Object Puzzle Adventure game. As Chief Creative Officer, I spearheaded the development of this innovative experience, merging captivating storytelling with groundbreaking gameplay mechanics. Experience dynamic environments and intricate dioramas, where every discovery unlocks a realm of wonder and excitement.

LBE Mobile App

03

Microsoft Logo

Microsoft Altspace VR

Giant Cranium collaborated on five diverse projects using an alternative programming language. From multiplayer quizzes to interactive whiteboards, I led our team alongside Microsoft to enhance the Altspace community experience. Together with MS we made innovative contributions to virtual reality, shaping the future of immersive technology

ARTrainingTools
Virtual Venue

06

Pork Pie / Vulcan 360 Dome Finalist

Giant Cranium proposed "Pork Pie", a 360-degree shooter for Vulcan, featuring multiplayer gameplay without VR headsets. Though not selected for further development, it underscored my commitment to pushing boundaries in immersive gaming.

07

Camba / personal project WIP

My animated series featuring a fun-loving group of friends who are always hungry for adventure! Created by Lorna Velasco and Omz Velasco, this show will also be released as a children's book.  I will utilize Blender, Unreal, and other AI methods to enhance our production process.


left: WIP "board-o-matic"
below: Concept art | Metahuman Test | Blender tests

tsinelas

tsinelas

sayCHEESE

sayCHEESE

BBQ

BBQ

heads

heads

sampaguita

sampaguita

BUNGE

BUNGE

Metahuman test

BUNGE WIP

BUNGE WIP

updated design

Camba apartment

Camba apartment

CAMBA ground

CAMBA ground

Camba tree

Camba tree

cousins

cousins

HIMIG natin

HIMIG natin

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