top of page
  • LinkedIn

Omz Velasco

Interactive Media &

Creative Director

Production Manager

Email:

A Bit About Me

With nearly 30 years of experience in computer graphics, filmmaking, game,  and XR prototyping & development, I offer a unique blend of expertise. From iconic films at Industrial Light and Magic to VR projects at Giant Cranium, my dedication to innovation is clear. I aim to captivate audiences with cutting-edge solutions in VR and mobile experiences, reflecting a commitment to creativity and excellence.

Work Experience

Giant Cranium Logo
Unity_Technologies
EA logo
Industrial_Light_&_Magic_edited_edited.png
Industrial_Light_&_Magic_edited_edited.png

Chief Creative Officer | Production Manager | Co-Founder 
Giant Cranium
2017 - 2021

Associate Art Director
Unity Technologies
2015 - 2017

Lead/Senior Creature/Character Artist
Electronic Arts - Visceral Studios
2007 - 2015

Character / Prop Artist
Industrial, Light, and Magic (1997-2005)

Computer Animator / Artist
Visual Concepts (1993-1997)​

  • Interfaced with clients to identify project needs and provided pragmatic logistic solutions.

  • Led diverse teams throughout VR / XR development cycles & prototyping, upholding principles of efficient production.

  • Developed external Int'l partnerships, enhancing project deliverables through strategic collaboration.

  • Implemented innovative ideas and technologies, exceeding client expectations and project goals.

  • Led team in production of VR challenges, formulating creative solutions leveraging Unity engine capabilities.

  • Conducted smoke testing to explore VR capabilities within Unity engine, contributing to innovation in animation technology.

  • Created  bosses, hero, and secondary creature models, incorporating latest animation technologies.

  • Identified best practices and pipelines, enhancing quality and efficiency of game development.

  • Provided leadership and feedback for outsourced assets, ensuring alignment with artistic vision.

  • Created hero, secondary creature models, and various hard surface models.

  • Provided character animation work as required.

  • Thrived in a demanding team environment, adhering to art design requirements while contributing valuable design input and feedback.

  • Contributed to blockbuster films such as Lemony Snicket (2005), Van Helsing (2005), Hulk (2003), Harry Potter series, Star Wars Episodes I and II, The Mummy (2000), and more.

  • Specialized in character animation of 2D sprites.

  • Pioneered the introduction of 3D polygon, realtime graphics with NHL 97.

Skills

  • Proficiency in Maya, Zbrush, Blender, and other industry-standard software.

  • Extensive experience in art direction, leading teams in the production of VR/AR prototyping / development and formulating creative solutions.

  • Strong leadership skills demonstrated through roles as Chief Creative Officer and Associate Art Director, organizing and coordinating diverse teams throughout project development cycles.

  • Proven ability to identify project needs and provide pragmatic logistic solutions, enhancing project deliverables and exceeding client expectations.

Soft Skills

  • Excellent communication and interpersonal skills, facilitating effective collaboration with diverse teams and clients.

  • Strong problem-solving abilities, demonstrated through innovative solutions and strategic decision-making.

  • Highly adaptable and versatile, thriving in fast-paced and dynamic environments.

  • Exceptional leadership qualities, inspiring teams to achieve success and exceed expectations.

  • LinkedIn
bottom of page