


A Bit About Me
With nearly 30 years of experience in computer graphics, filmmaking, game, and XR prototyping & development, I offer a unique blend of expertise. From iconic films at Industrial Light and Magic to VR projects at Giant Cranium, my dedication to innovation is clear. I aim to captivate audiences with cutting-edge solutions in VR and mobile experiences, reflecting a commitment to creativity and excellence.
Work Experience





Chief Creative Officer | Production Manager | Co-Founder
Giant Cranium
2017 - 2021
Associate Art Director
Unity Technologies
2015 - 2017
Lead/Senior Creature/Character Artist
Electronic Arts - Visceral Studios
2007 - 2015
Character / Prop Artist
Industrial, Light, and Magic (1997-2005)
Computer Animator / Artist
Visual Concepts (1993-1997)​
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Interfaced with clients to identify project needs and provided pragmatic logistic solutions.
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Led diverse teams throughout VR / XR development cycles & prototyping, upholding principles of efficient production.
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Developed external Int'l partnerships, enhancing project deliverables through strategic collaboration.
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Implemented innovative ideas and technologies, exceeding client expectations and project goals.
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Led team in production of VR challenges, formulating creative solutions leveraging Unity engine capabilities.
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Conducted smoke testing to explore VR capabilities within Unity engine, contributing to innovation in animation technology.
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Created bosses, hero, and secondary creature models, incorporating latest animation technologies.
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Identified best practices and pipelines, enhancing quality and efficiency of game development.
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Provided leadership and feedback for outsourced assets, ensuring alignment with artistic vision.
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Created hero, secondary creature models, and various hard surface models.
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Provided character animation work as required.
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Thrived in a demanding team environment, adhering to art design requirements while contributing valuable design input and feedback.
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Contributed to blockbuster films such as Lemony Snicket (2005), Van Helsing (2005), Hulk (2003), Harry Potter series, Star Wars Episodes I and II, The Mummy (2000), and more.
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Specialized in character animation of 2D sprites.
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Pioneered the introduction of 3D polygon, realtime graphics with NHL 97.
Skills
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Proficiency in Maya, Zbrush, Blender, and other industry-standard software.
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Extensive experience in art direction, leading teams in the production of VR/AR prototyping / development and formulating creative solutions.
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Strong leadership skills demonstrated through roles as Chief Creative Officer and Associate Art Director, organizing and coordinating diverse teams throughout project development cycles.
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Proven ability to identify project needs and provide pragmatic logistic solutions, enhancing project deliverables and exceeding client expectations.
Soft Skills
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Excellent communication and interpersonal skills, facilitating effective collaboration with diverse teams and clients.
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Strong problem-solving abilities, demonstrated through innovative solutions and strategic decision-making.
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Highly adaptable and versatile, thriving in fast-paced and dynamic environments.
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Exceptional leadership qualities, inspiring teams to achieve success and exceed expectations.